News for Tuesday, March 09th, 2010, 7:25 PM CST
Mid April, BY 450

Publish 64.0.0.2 Notes

Submitted by UO_Herald on March 4, 2010 at 3:35 PM CST
UO Publishes

Originally posted 04 Mar 2010 16:19:03 EST by James Nichols on the UO Herald:

Greetings!

We apologize for the delay in providing these notes, however, these changes have gone live with this mornings daily maintenance on all shards. Thank you!

Publish 64.0.0.2 Notes

  • Improved server stability
  • Resolved various issues with faction towns.



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Lost & Found - Part 1

Submitted by UO_Herald on February 26, 2010 at 4:03 PM CST
BNN

Originally posted 26 Feb 2010 15:59:49 by Amber Turner on the UO Herald:

Sherry’s whiskers shivered with anticipation as she crept between the aging stones of the castle. She’d suspected for quite some time that something lay behind the oddly foreshortened wall of the throne room, but it wasn’t until recently that she’d been able to find a place where the stones at the base were weakened enough to force a way through. Clearing away the crumbled stone had taken several tail-wrenching trips until a few of the castle servants began offering helpful hands. The end result was a new mouse hole and a dust coated Sherry but no amount of debris in her fur could detract from the thrill of discovery: soon she would be where no mouse had been before!

The air was close; chokingly full of dust and heavy with time. As she pulled herself through the tight confines of the hole and into the chamber beyond Sherry blinked in surprise. The area was faintly illuminated! Nervously casting about for the source of the glow, Sherry fastened her gaze upon a small bundle of what appeared to be silk. The source of the illumination was coming from within. Gingerly Sherry extended a claw to prod at the dusty fabric only to recoil with a startled squeak as the aging cloth parted and tore, disintegrating to reveal a strange translucent shape.

Tail in claw, Sherry edged closer to investigate…



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Producer's Letter - Where are we and what the heck are we doing?

Submitted by UO_Herald on February 12, 2010 at 9:12 PM CST
UO Development

Originally posted 12 Feb 2010 20:45:02 by Calvin Crowner on the UO Herald:

Where are we? Busy.

By the time you read this, our Valentine’s Day publish should be out the door. Just so you know, a handful of our intrepid developers braved the snowy wilds of Northern Virginia to get everything staged and delivered. Now if that isn’t love, I don’t know what is.  This publish was the first step toward a six- month dev cycle for updates to the live game and updating some Stygian Abyss (SA) content.

We’ve made some core updates to Mysticism that from early reviews seem to be on the right track … For our publish in March we’re taking another look at the entire Mysticism spell line and amping it up a bit. Yes, I know … we didn’t just add an expansion and then move on, we really meant what we said about continuing to support what we’ve put out into the community.  Also, we’ve got some artifacts for humans that were never released for SA content. We have to get those out too.

And given that … what about Magincia? It’s just … there like the Statue of Liberty at the end of Ghostbusters II. (Esoteric reference +5 points) I will tell you there are four major topics that the team is discussing at present:

What follows is in no way a schedule or in any way meant to imply that these things will happen in the near term, but instead to give you a peek where my head is and what the team is iterating on…

To read the full article on the forums, click HERE.

Publish 64.0.1 - Shard Maintenance at 4:00PM EST

Submitted by UO_Herald on February 12, 2010 at 7:48 PM CST
UO Publishes

Originally posted 12 Feb 2010 15:44:30 by James Nichols on the UO Herald:

Greetings!

 At 4:00PM EST all shards will be brought offline for maintenance for the release of Publish 64.0.1. Below are the notes for this publish detailing the changes we have made, thank you!

Publish 64.0.1

  • Valentine’s Gifts will be turned on today, 2/12/2010
  • Seed Trading Box are being removed from the game due to new found issues.
  • Cleaning up Navery’s Webs
  • Removing Sara the Trader from Moonglow.



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Valentine's Day Gifts

Submitted by UO_Herald on February 10, 2010 at 6:44 PM CST
UO Customer Service

Originally posted 10 Feb 2010 16:00:51 by James Nichols on the UO Herald:

Greetings!

Valentine's Day Gifts will arrive on February 14th. We apologize for any confusion concerning this, have fun!



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Publish 64 Now Live

Submitted by UO_Herald on February 10, 2010 at 6:42 PM CST
UO Publishes

Originally posted 10 Feb 2010 09:15:40 by James Nichols on the UO Herald:

Greetings!

Publish 64 is now live world wide - below are the final notes for this publish (including the accompanied patch notes)

We hope you enjoy, have fun!



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Publish 64 - Available on Origins Today!

Submitted by UO_Herald on February 4, 2010 at 6:04 PM CST
UO Publishes

Originally posted 04 Feb 2010 17:18:01 by James Nichols on the UO Herald:

Origins will be receiving publish 64 today, for the notes on what's new please see this post and keep up the great feedback!

Additionally we have a few updates as well:

Publish

  • Players should be able to enter Dungeon/Cave entrances without any issues now.

Patch

  • Removed Spam Filter



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Test Center - Publish 64 and Patch Notes!

Submitted by UO_Herald on February 2, 2010 at 5:09 PM CST
UO Publishes

Originally posted 02 Feb 2010 15:52:40 EST by James Nichols on the UO Herald:

Greetings!

Today Publish 64 will be available on Test Center 1 and with it comes Valentine's and a whole list of changes you're sure to love (and we'd sure love to hear your feedback) so come check it out!

To read the full article on the forums, click HERE.

Test Center - New Client and Publish Available Today

Submitted by UO_Herald on January 19, 2010 at 6:00 PM CST
UO Publishes

Originally posted 19 Jan 2010 14:01:59 by James Nichols on the UO Herald:

Greetings!

The following changes will be availble on TC1 today, additionally we have included client changes available to all players. We encourage you to log into Test Center to check out the changes and give us your feedback, have fun!

Edit 2:20PM EST - Accidentally posted the wrong notes, we apologize for this oversight. The correct notes are now below, thank you!

Item Insurance Update

All items have been evaluated based on their true value and these values will now be used to determine insurance costs.

·         Scaling insurance cost

o   New insurance costs will be between 10gp and 600gp.

o   Magical items cost will be based on their worth in the Imbuing system.

§  All community collection items will remain 600gp.

o   Non-magical item cost is based on a percentage of the items vendor price.

o   Player will now be receiving 100% insurance value for player kills and factions players will receiving 50% insurance value for player kills.

·         New improved interface added to the player context menu

o   Displays all insurable items currently within the players backpack and equipped on paperdoll.

o   Displays current insurance status for each item.

o   Total insurance cost, the number of deaths payable, and the gold available are displayed for the player.



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Reminder - Holiday Gift Tickets and Costume Trader

Submitted by UO_Herald on January 14, 2010 at 4:50 PM CST
UO News

Originally posted 14 Jan 2010 17:25:43 by James Nichols on the UO Herald:

Holiday Gift Tickets

You must log in with each eligible character before January 25th to get your holiday ticket. You do not have to use the ticket to claim the gift itself (there is no deadline for that). But 2009 tickets will not longer be available as of that date!

Costume Trader

Sarah will be leaving us at the end of the month. Make sure you've concluded all your trades with her by before February 2nd.

Friendly advice: avoid waiting for the last day to do it. Real life has a way of interfering at the most inopportune time and if your memory is anything like mine, you'll only remember you were supposed to do it the day after it's too late. Better safe than sorry!



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New Publish - All Live Servers

Submitted by DaKaren on January 12, 2010 at 2:03 PM CST
UO Publishes

Originally posted 12 Jan 2010 12:17:40 by James Nichols on the UO Herald:

Greetings!

At 1:30PM EST we'll be releasing new publish changes to followup with yesterdays client. We have included notes for both the Publish and Patch that will be available, thank you!

Publish 63.0.0

  • Due to the issues brought about by the recent hueing changes we have added new skin dyes to the Alchemist and Provisioner NPC’s – this will allow players to dye their skin to any hue within their race.  The name of the dye is Skin Tingeing Tincture.  The cost of the tincture is approx 2,500.
  • Fixed a vendor exploit involving skill/stat changes.

Patch
7.0.4.4 (Legacy)
4.0.4.4 (Enhanced)

  • Fixed an issue with cave walls blocking movement
  • Reverting Snow
  • Auto-joining a non-existent custom chat channels on login will now auto-create the channel instead of notifying the player that the channel does not exist.
  • The volume on the Reveal Spell has been reduced.



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Login Difficulties

Submitted by DaKaren on January 11, 2010 at 12:00 AM CST
UO Customer Service

Originally posted 11 Jan 2010 19:37:10 by James Nichols on the UO Herald:

Greetings!

We are currently aware of login difficulties players may be experiencing when attempting to access the game. We are working to resolve the issue as quickly as possible and will update if more information becomes available.

Thank you for your cooperation and patience!



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New In-Game Items at UO Game Codes

Submitted by UO_Herald on December 24, 2009 at 12:26 AM CST
UO Community News

Originally posted 23 Dec 2009 20:12:58 by James Nichols on the UO Herald:

Greetings!

Today we have several new items available on UOGameCodes.com just in time for the holidays! We’ve provided details below, visit UO Game Codes to purchase.

Smuggler’s Edge

The perfect thief needs a perfect weapon! The Smuggler’s Edge has a 5% chance to proc a stealing attempt when fighting a mob.  If the proc is not successful you have a chance of gaining skill in stealing instead.  If you have natural stealing skill you have a chance to steal one of two new stealable rares:

  • Smuggler’s Tool Box – Produces lockpicks daily
  •  Smuggler’s Lantern – Has Spell channeling, faster cast, and is hued

Undertaker’s Staff

  This weapon is perfect when you’re in a jam! (Or just don’t feel like running.) The Undertaker’s Staff can be used to retrieve your corpse if it’s within 40 tiles and you are not a criminal.

Merchant’s Earrings

Who needs to haggle with a set of baubles like these? The Merchant’s Earrings are a charged pair of earrings that discounts player run vendor costs per day.  Deducts one charge per day, there are two versions: The 40 use version grants a 10% discount and the 90 use version grants a 5% discount



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Immediate Downtime: All Shards - Publish 63.2

Submitted by UO_Herald on December 18, 2009 at 5:00 PM CST
UO Customer Service

Originally posted 18 Dec 2009 17:33:12 EST by Andy Belford on the UO Herald:

Greetings!

We will be bringing all Shards offline for immediate maintenance at 5:45 PM EST. At this time we anticipate that all Shards will be back online no later than 8: 00 PM EST. We apologize for the short notice.

To read the full article on the forums, click HERE.

Game Update - 12/17/09

Submitted by UO_Herald on December 17, 2009 at 6:41 PM CST
UO Patches

Originally posted 17 Dec 2009 18:10:42 by James Nichols on the UO Herald:

Greetings!

This evening we have released a new client for users to patch. Additionally we will be publishing additional server changes during schedule maintenance.

Publish 63.1

  • Houses will no longer evict chickens when players claim them from coops or hatch the eggs.
  • Players stuck in body-changing forms (such as Animal Form) will be reverted to their original form on login.

Patch Notes

Version 7.0.4.3 (Classic)
Version 4.0.4.3 (Enhanced)

  • It’s snowing!  Turned on snow terrain for the holidays.  NOTE: This is only a temporary change.



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Player Notice - 12/17/09

Submitted by UO_Herald on December 17, 2009 at 6:33 PM CST
UO Customer Service

Originally posted 17 Dec 2009 15:56:19 by James Nichols on the UO Herald:

Greetings!

Currently some players may be impacted by an issue that causes transformations to persist through logout. We are working to find a solution to return players to their normal forms to be included in the next maintenance cycle.

We appreciate your for your patience and apologize for our alchemists behavior. Thank you!



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Publish 63 to all Live Shards Tommorow - 12/16/2009

Submitted by UO_Herald on December 16, 2009 at 12:00 AM CST
UO Patches

Originally posted 16 Dec 2009 20:54:26 by Andy Belford on the UO Herald:

Greetings!

Publish 63 is coming to all live Shards tomorrow, 12/16/2009. Deployment of the Publish will commence with European Shards at 12:00 AM EST and will continue on the normal maintenance schedule.

For the full Publish 63 notes please read after the jump. Below are the additional changes we have made since TC1 last week:

Publish

  • Fixed an issue that prevented skill on various artifact and crafted items from being detected by the imbuing system.
  • Some community collection items cannot be imbued due to the balance issues.
  • Eternal Guardian Staff cannot be imbued due to balance issues.

 

Patch

  • Updated Global Chat color to blue to improve readability in the Journal.
  • Fixed Classic Client crash when user clicks the Leave gem while the Create Channel dialog is open.
  • Disabled Trial Accounts from participating in custom chat channels.
  • Fixed a bug that prevented players from being able to enter certain cave entrance

Thank you!



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Origins Server Downtime - Publish 63.0.0 Release

Submitted by UO_Herald on December 15, 2009 at 12:00 AM CST
UO Publishes

Originally posted 15 Dec 2009 13:33:18 by James Nichols on the UO Herald:

Greetings!

At 2:00PM EST Origins will be brought offline to release Publish 63. Additionally Client 7.0.4.2 (Legacy) and 4.0.4.2 (Enhanced) will be available to all servers. We anticipate Origins to be back online by 4:00PM EST.

For the full Publish 63 notes please read here. Below are the additional changes we have made since TC1 last week:

Publish

  • Fixed an issue that prevented skill on various artifact and crafted items from being detected by the imbuing system.
  • Some community collection items cannot be imbued due to the balance issues.
  • Eternal Guardian Staff cannot be imbued due to balance issues.

Patch

  • Updated Global Chat color to blue to improve readability in the Journal.
  • Fixed Classic Client crash when user clicks the Leave gem while the Create Channel dialog is open.
  • Disabled Trial Accounts from participating in custom chat channels.
  • Fixed a bug that prevented players from being able to enter certain cave entrance

Thank you!



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Publish 63 Coming to Test Center Today!

Submitted by UO_Herald on December 11, 2009 at 12:00 AM CST
UO Patches

Originally posted 11 Dec 2009 14:26:17 by James Nichols on the UO Herald:

Hail adventurers!

Publish 63 will be available on TC1 today, we have a number of other changes in addition to the imbuing improvements that were released earlier this week. Below are the full notes for this publish (including the changes to imbuing) so have a look then see for yourselves on TC1, have fun!

Update - 12/11/09 @ 5:40PM EST: We've added two additional client notes to address issues that we have resolved with this afternoons client. Please see the Patch section of the notes for details. Thank you!

To read the full article on the forums, click HERE.

UO named one of the "Most Revolutionary Videogames of All Time"

Submitted by UO_Herald on December 8, 2009 at 12:00 AM CST
UO News

Originally posted 08 Dec 2009 16:41:04 by James Nichols on the UO Herald:

Ultima Online had the honor today of being named one of "The Most Revolutionary Videogames of All Time" by Forbes.com.

As many of you know UO was the one to unveil the joy, excitement, and adventure of MMO's to the world and we're proud that it continues to carry on this tradition with a vibrant and active community today over a decade later.

From Forbes.com:

"Fans of role-playing games remember fondly the Ultima series, which dates back to the original "Ultima I" from 1980. But when Electronic Arts took Lord British's empire online in 1997, it changed gaming forever."

So join us in celebrating and thank you to those of you who continue to make UO what it is today whether you've been with us from the start or just getting started. We look forward to many more years with you!

Source: http://www.forbes.com/2009/12/07/video-games-wii-technology-revolutionaries-09-games_slide_11.html



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