Balhae Issue Resolved

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Balhae Issue Resolved

Post by UO Herald » Thu Feb 24, 2011 8:46 pm

Originally posted 24 Feb 2011 20:34:52 EST by Rowland Cox on the UO Herald:

The Balhae Shard is operating normally again. The low population cap was caused by a networking issue after the migration of the Balhae Shard, and is now fixed. Thank you for your patience.
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