Test Center 1 Update - 12/08/10
Posted: Wed Dec 08, 2010 5:01 pm
Originally posted 8 Dec 2010 16:22:15 EST by James Nichols on the UO Herald:
Greetings,
The following changes will be going live to Test Center 1 shortly, thanks for your feedback!
Abandon Ship
•Harbormasters now have a context menu option that allows you to abandon your current ship.
•Abandoning your ship will cause the ship to decay within 5 minutes if there are no players on the ship.
•Once your ship has decayed you will be able to place a new one.
Bug Fixes
•Fixed issue where fishmonger reputation could go below zero
•Corrected the resource production rate on the new veteran reward to once a week
•Players can no longer use ward removal from talismans on themselves to bypass the magic reflect cooldown timer.
•Increased community collection points for crabs and lobster from 1 to 10 each
•Reintroduced the requirement that you be a friend of the house or better before you are allowed to drop items into locked down containers.
Greetings,
The following changes will be going live to Test Center 1 shortly, thanks for your feedback!
Abandon Ship
•Harbormasters now have a context menu option that allows you to abandon your current ship.
•Abandoning your ship will cause the ship to decay within 5 minutes if there are no players on the ship.
•Once your ship has decayed you will be able to place a new one.
Bug Fixes
•Fixed issue where fishmonger reputation could go below zero
•Corrected the resource production rate on the new veteran reward to once a week
•Players can no longer use ward removal from talismans on themselves to bypass the magic reflect cooldown timer.
•Increased community collection points for crabs and lobster from 1 to 10 each
•Reintroduced the requirement that you be a friend of the house or better before you are allowed to drop items into locked down containers.