Originally posted 2013 Mar 09 00:48 -0500 GMT by Tim Chappell on the UO Herald:
Currently testing Publish 81.0.0 on Test Center
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*Weapon special move changes requires alternate game client found in patch directory: client_tc.exe or UOSA_TC.exe. This client is needed to test the following changes.
Armor Revamp – Update
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• The components required to craft an armor refinement will be stocked in a minimum starting quantity of 500 on each vendor that sells them.
• Component weights have been normalized across all components to 1/10th of a stone.
• Armor refinements and components are insurable.
• The crafting region for Blacksmith refinements has been changed from Buccaneer’s Den to Cove.
• An anvil and forge have been added to the Armorer shop in Cove.
• Components will no longer be deleted out of secure containers.
• GM Blacksmith, Tailoring, or Carpentry skill is required to craft an armor refinement. The refinement, however, can be applied by anyone so long as they are in the correct shop location.
• The number of intensity levels has been reduced from 7 to 5:
[tab=30]• Invulnerability - Applies four modifications with a chance to apply five modifications.
[tab=30]• Fortification - Applies three modifications with a chance to apply four modifications.
[tab=30]• Hardening - Applies two modifications with a chance to apply three modifications.
[tab=30]• Protection - Applies one modification with a chance to apply two modifications.
[tab=30]• Defense - Applies one modification.
• Refinements adjust resists based on armor type in the following order:
[tab=30]• Studded Leather – Physical, Fire, Cold, Poison, Energy
[tab=30]• Studded Samurai – Physical, Fire, Cold, Energy, Poison
[tab=30]• Hide – Energy, Poison, Cold, Fire, Physical
[tab=30]• Bone – Poison, Cold, Energy, Physical, Fire
[tab=30]• Ringmail – Fire, Physical, Cold, Poison, Energy
[tab=30]• Chainmail – Cold, Fire, Physical, Poison, Energy
[tab=30]• Platemail – Physical, Fire, Cold, Poison, Energy
[tab=30]• Platemail Samurai – Physical, Fire, Cold, Energy, Poison
[tab=30]• Gargish Platemail – Physical, Fire, Cold, Poison, Energy
[tab=30]• Dragon – Fire, Energy, Poison, Cold, Physical
[tab=30]• Woodland – Poison, Cold, Physical, Energy, Fire
[tab=30]• Gargish Stone- Cold, Energy, Poison, Physical, Fire
Armor Material Enhancement Bonus Update
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Ore Type:
• Dull Copper:
• Updated Physical Resist to 10
• Shadow:
• Updated Physical Resist to 3
• Updated Fire Resist to 2
• Updated Energy Resist to 7
• Copper:
• Updated Physical Resist to 2
• Updated Fire Resist to 2
• Updated Energy Resist to 2
• Updated Poison Resist to 7
• Bronze:
• Updated Physical Resist to 3
• Updated Cold Resist to 7
• Updated Energy Resist to 2
• Updated Poison Resist to 2
• Golden:
• Updated Physical Resist to 2
• Updated Fire Resist to 2
• Updated Cold Resist to 3
• Updated Energy Resist to 3
• Agapite:
• Updated Physical Resist to 2
• Updated Fire Resist to 7
• Updated Cold Resist to 2
• Updated Energy Resist to 2
• Updated Poison Resist to 2
• Verite:
• Updated Physical Resist to 4
• Updated Fire Resist to 4
• Updated Cold Resist to 3
• Updated Energy Resist to 1
• Updated Poison Resist to 4
• Valorite:
• Updated Physical Resist to 5
• Updated Cold Resist to 4
• Updated Energy Resist to 4
• Updated Poison Resist to 4
Leather Type:
• Spined:
• Updated Physical Resist to 9
• Horned:
• Updated Physical Resist to 2
• Updated Fire Resist to 4
• Updated Cold Resist to 3
• Updated Energy Resist to 3
• Updated Poison Resist to 3
• Barbed:
• Updated Physical Resist to 3
• Updated Fire Resist to 2
• Updated Cold Resist to 3
• Updated Energy Resist to 5
• Updated Poison Resist to 3
Dragon Scale Type:
• Red:
• Updated Physical Resist to 1
• Updated Fire Resist to 11
• Updated Cold Resist to -3
• Updated Energy Resist to 1
• Updated Poison Resist to 1
• Yellow:
• Updated Physical Resist to -3
• Updated Fire Resist to 1
• Updated Cold Resist to 1
• Updated Energy Resist to 1
• Updated Poison Resist to 1
• Black: •
Updated Physical Resist to 11
• Updated Fire Resist to 1
• Updated Cold Resist to 1
• Updated Energy Resist to -3
• Updated Poison Resist to 1
• Green:
• Updated Physical Resist to 1
• Updated Fire Resist to -3
• Updated Cold Resist to 1
• Updated Energy Resist to 1
• Updated Poison Resist to 11
• White
• Updated Physical Resist to -3
• Updated Fire Resist to 1
• Updated Cold Resist to 11
• Updated Energy Resist to 1
• Updated Poison Resist to 1
• Blue
• Updated Physical Resist to 1
• Updated Fire Resist to 1
• Updated Cold Resist to 1
• Updated Energy Resist to 11
• Updated Poison Resist to -3
Misc Changes:
• Hit lower defense now scales 55% of the players Defense Chance Increase and remains at -25 DCI versus non players. Hit lower defense now ignores over capped DCI.
• Ninjitsu Surprise Attack and Force Arrow special move now ignores over capped DCI.
• Dragon Scale armor can now be reforged.
Please submit feedback through one of the following:
•Contact Form - Under “Game Feedback”
•Stratics Test Center Forum
Updated Publish 81 on TC1
News from the UO Herald (Patch Notes, announcements, and FoF) Please discuss these posts in General Chat or 'The Ranter's Soapbox' as appropriate.
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