Updated Publish 81 on TC1

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Updated Publish 81 on TC1

Post by UO Herald » Sun Mar 10, 2013 5:59 pm

Originally posted 2013 Mar 09 00:48 -0500 GMT by Tim Chappell on the UO Herald:

Currently testing Publish 81.0.0 on Test Center -------------------------------------------------- *Weapon special move changes requires alternate game client found in patch directory: client_tc.exe or UOSA_TC.exe. This client is needed to test the following changes.

Armor Revamp – Update -------------------------------------------------- • The components required to craft an armor refinement will be stocked in a minimum starting quantity of 500 on each vendor that sells them.
• Component weights have been normalized across all components to 1/10th of a stone.
• Armor refinements and components are insurable.
• The crafting region for Blacksmith refinements has been changed from Buccaneer’s Den to Cove.
• An anvil and forge have been added to the Armorer shop in Cove.
• Components will no longer be deleted out of secure containers.
• GM Blacksmith, Tailoring, or Carpentry skill is required to craft an armor refinement. The refinement, however, can be applied by anyone so long as they are in the correct shop location.
• The number of intensity levels has been reduced from 7 to 5:
[tab=30]• Invulnerability - Applies four modifications with a chance to apply five modifications.
[tab=30]• Fortification - Applies three modifications with a chance to apply four modifications.
[tab=30]• Hardening - Applies two modifications with a chance to apply three modifications.
[tab=30]• Protection - Applies one modification with a chance to apply two modifications.
[tab=30]• Defense - Applies one modification.

• Refinements adjust resists based on armor type in the following order:
[tab=30]• Studded Leather – Physical, Fire, Cold, Poison, Energy
[tab=30]• Studded Samurai – Physical, Fire, Cold, Energy, Poison
[tab=30]• Hide – Energy, Poison, Cold, Fire, Physical
[tab=30]• Bone – Poison, Cold, Energy, Physical, Fire
[tab=30]• Ringmail – Fire, Physical, Cold, Poison, Energy
[tab=30]• Chainmail – Cold, Fire, Physical, Poison, Energy
[tab=30]• Platemail – Physical, Fire, Cold, Poison, Energy
[tab=30]• Platemail Samurai – Physical, Fire, Cold, Energy, Poison
[tab=30]• Gargish Platemail – Physical, Fire, Cold, Poison, Energy
[tab=30]• Dragon – Fire, Energy, Poison, Cold, Physical
[tab=30]• Woodland – Poison, Cold, Physical, Energy, Fire
[tab=30]• Gargish Stone- Cold, Energy, Poison, Physical, Fire




Armor Material Enhancement Bonus Update -------------------------------------------------- Ore Type:
• Dull Copper:
• Updated Physical Resist to 10

• Shadow:
• Updated Physical Resist to 3
• Updated Fire Resist to 2
• Updated Energy Resist to 7

• Copper:
• Updated Physical Resist to 2
• Updated Fire Resist to 2
• Updated Energy Resist to 2
• Updated Poison Resist to 7

• Bronze:
• Updated Physical Resist to 3
• Updated Cold Resist to 7
• Updated Energy Resist to 2
• Updated Poison Resist to 2

• Golden:
• Updated Physical Resist to 2
• Updated Fire Resist to 2
• Updated Cold Resist to 3
• Updated Energy Resist to 3

• Agapite:
• Updated Physical Resist to 2
• Updated Fire Resist to 7
• Updated Cold Resist to 2
• Updated Energy Resist to 2
• Updated Poison Resist to 2

• Verite:
• Updated Physical Resist to 4
• Updated Fire Resist to 4
• Updated Cold Resist to 3
• Updated Energy Resist to 1
• Updated Poison Resist to 4

• Valorite:
• Updated Physical Resist to 5
• Updated Cold Resist to 4
• Updated Energy Resist to 4
• Updated Poison Resist to 4


Leather Type:
• Spined:
• Updated Physical Resist to 9
• Horned:
• Updated Physical Resist to 2
• Updated Fire Resist to 4
• Updated Cold Resist to 3
• Updated Energy Resist to 3
• Updated Poison Resist to 3

• Barbed:
• Updated Physical Resist to 3
• Updated Fire Resist to 2
• Updated Cold Resist to 3
• Updated Energy Resist to 5
• Updated Poison Resist to 3


Dragon Scale Type:
• Red:
• Updated Physical Resist to 1
• Updated Fire Resist to 11
• Updated Cold Resist to -3
• Updated Energy Resist to 1
• Updated Poison Resist to 1

• Yellow:
• Updated Physical Resist to -3
• Updated Fire Resist to 1
• Updated Cold Resist to 1
• Updated Energy Resist to 1
• Updated Poison Resist to 1

• Black: •
Updated Physical Resist to 11
• Updated Fire Resist to 1
• Updated Cold Resist to 1
• Updated Energy Resist to -3
• Updated Poison Resist to 1

• Green:
• Updated Physical Resist to 1
• Updated Fire Resist to -3
• Updated Cold Resist to 1
• Updated Energy Resist to 1
• Updated Poison Resist to 11

• White
• Updated Physical Resist to -3
• Updated Fire Resist to 1
• Updated Cold Resist to 11
• Updated Energy Resist to 1
• Updated Poison Resist to 1

• Blue
• Updated Physical Resist to 1
• Updated Fire Resist to 1
• Updated Cold Resist to 1
• Updated Energy Resist to 11
• Updated Poison Resist to -3



Misc Changes:
• Hit lower defense now scales 55% of the players Defense Chance Increase and remains at -25 DCI versus non players. Hit lower defense now ignores over capped DCI.
• Ninjitsu Surprise Attack and Force Arrow special move now ignores over capped DCI.
• Dragon Scale armor can now be reforged.


Please submit feedback through one of the following:
Contact Form - Under “Game Feedback”
Stratics Test Center Forum
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