What I think you're talking about is how, in Felucca, you can't be rezzed or healed by anyone who isn't in your Faction (and even then, it has to be an alliance member if you're aggressor-flagged).
However, this was removed from Trammel some years back.
If this is still happening to you, you are bugged in some way and should page a GM.
Actually, this still occurs in Trammel randomly because there is a bug in the Factions system. I've heard neptune say in chat on EM nights several times that he can't res someone because of us being in factions.
It's not random, it occurs when you die to a Faction enemy in Trammel. The 20-minute skill-loss timer coincides roughly with the 15-minute timer when you can't fight in RP fights.
It is random when it doesn't happen with specific rhyme or reason. When it happens during EM events (my killing myself once not inclusive), it's not convenient to sit out the stat-loss timer, and the RP timer certainly doesn't apply.
Go to the Luna Bank, look around at all the people wearing Faction Artifacts, then go to Felucca. You'll see roughly half of them in Felucca. That other half is in Felucca long enough to purchase the level 1 Faction Artifacts, which can't ever fall off due to rank, and are never seen again.
I mention this for one reason: Enough people join Factions solely for the items that it's hard to argue it's maintained its PvP stigma.
Joining factions just for the artifacts is precisely what I was told we
weren't doing before the decision was made to do this in the first place. However, given that there's been zero faction roleplay to come since we joined factions, I have to be pretty blunt and say I believe that's exactly why we joined. The associated stigma may not be there for average players, but I suspect you'd find differently from potential roleplayers.
Since we've joined Factions we've seen a few new and returning players. Joining Factions hasn't been an obstacle for them, perhaps in part because joining Factions involves being in Felucca for under a minute, and then there's neither need nor requirement to ever be in Felucca or participate in a Faction fight again. (Unless, of course, you count as Faction fighting oranges in Trammel as Faction fighting when those oranges happen to also be in Factions.)
People who are already used to being part of a particular guild generally won't argue the condition, but I don't think we've seen many "new" folk joining the RP community. I also see us interact with several folk who do seem turned off joining because of the factions situation -- perhaps my perception, but again, just voicing what I see.
Frankly, being perma-warred, as we are, is a much more significant obstacle to people who have no interest in PvP than being in Factions ever could be.
Honestly, there is a far greater stigma -- IMO -- to stepping through a red moongate for one minute than there is being warred in a situation where you know your GM has your back.
I find this statement remarkable.
There are many RP reasons Galen the character would want to be in Factions. Helping out his mistress and her family is one, revenge on the Shadowlords Faction for their role in the War of Shadows is another, having qualms about the way Lord British and Nystul just walked away from Felucca is another.
Either you were unaware of all these, or you don't consider them "true" roleplay reasons. And if that's the case there's little I can say to that other than that they are "true" enough to me, if that counts for anything.
I think I've seen Lore once in-game since we joined Factions. Maybe twice, but one time might have been before.
I'm uncertain why you find it remarkable. There may be several
in character reasons that Galen would want to be in Factions, but how many
roleplay opportunities have you as a player taken advantage of, how many
roleplay situations have arisen from Factions, and how many
roleplay plot or subplots have you become involved with or presented that involve Factions?
I understand that there are valid in-character reasons to participate, but the whole way Factions was presented to the roleplay community as a whole was for roleplay opportunities that first and foremost stemmed from Lore Denin and the True Britannians being involved in Factions, and the hope to bring Whispering Winds back into the fold.
This discussion is not meant as an affront to anyone, nor do I mean to offend anyone, but the point is plain and simple: zero roleplay has sprung from our involvement in factions, at least on a public face. If private roleplay's been happening, then I'm unaware of it.
There are of course those of us who participate in Factions for the RP aspect of it. See above.
It is, at the very least, something to do on occasion, which has scarcely any negative impact on play outside of Felucca.
Factions is, at heart, an RP system. Apart from buying war horses, ownership of the cities means little outside of RP.
My own attachment to Factions is at once significant (in that I as a player like having something different to do, and that Galen as a character has "true" RP reasons to participate) and slight (in that I will never, ever, ever be a hard-core Factioner, and Galen will never spend too much time fighting over a dead world).
*shrugs*
Well, I disagree that significant RP has come from our involvement in Factions, and the times I've been hit by faction inconveniences have been far from scarce. Factions itself is far from an RP system in and of itself, and to describe it as such is curious, given that it was designed to give PvPers a reason to PvP. Sure, again, there may be roleplay opportunities that exist, but I've seen no one take advantage of them from the context of meaningful, in-character roleplay interaction.
Sure... it's the occasional "something to do," but again, I believe the negatives outweigh the positives -- and since most of the positives have not been taken advantage of, I'm not sure what that leaves us besides a contextual backdrop and some faction items that, frankly, are likely to go away if and when Mythic "fixes" the faction system.
Let me ask this: Were it not for the artifacts, how many people involved "actively" in Factions today would be so without them?